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Devlog
SnailTrails--Prototype
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Devlog
Prototype--Week6--Future Features
October 10, 2021
by
AdamRutledge
As the development window for Snail Trails has come to a close over the last week of the development cycle, the team has had time to reflect on the prototype in regards to the original concept, what f...
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Prototype--Week5--FeedbackFromTesting
October 08, 2021
by
esilgY
"Very fast paced, fun" "It was pretty fun." "Great time waster." Overall we had some great feedback from our play testers. 55% of our play testers rated the prototype 5/5 77% rated the movement as "Lo...
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Prototype--Week4--Movement2
October 05, 2021
by
esilgY
Clipping through walls?! A big effect of the way we choose to do movement was that it ignored standard physics, and used our own system. We choose this for the idea that we didnt really want standard...
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Prototype--Week4--UI & Bounce Lights
October 04, 2021
by
jzachary
Early in development the team decided upon a cartoony art style using bright primary colours, feeling this best suits a game about snails leaving trails of slime. This aesthetic has been used to infor...
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Prototype--Week3--2 players
October 01, 2021
by
AdamRutledge
We tested out a implemention of controller support for our game. Using the new input system to do this, we set up two player and had them spawn in, but ran into a issue with webGL not recognizing the...
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Prototype--Week3--Concept Change
September 29, 2021
by
jzachary
The team has made the decision to turn away from the concept of racers attempting to finish last, and will instead focus on designing a kart racer where the objective is to win. The game still retains...
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Prototype--Week3--Power-Ups!
September 27, 2021
by
nhassett
*Disclaimer, this is more of a week 2 post, being posted in week 3 as most of this development happened last week.* So with Snail Trails being a type of "kart-racing" style racing game, we thought it...
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Prototype--Week2--Building Tracks
September 16, 2021
by
AdamRutledge
I attempted to build a track for our game, first I copied one of our existing tracks into a new scene, I then deleted most of it and tried to make a track. I didn't know how to join the track pieces t...
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Prototype--Week2--Brakes
September 15, 2021
by
nhassett
With the 'unexpectedly opposite' theme behind Snail Trails - Whad to think of a way how to implement the opposite of a self 'nitro' style boost into the game. The solution that we came up with was add...
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Prototype--Week1--SlimeTrails
September 04, 2021
by
esilgY
The next major step for our prototype was designing the slime! What even is a snail racing party game without piles of grimy shiny slime? There were two different ways we looked at creating slime, the...
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Prototype--Week1--Movement
September 04, 2021
by
esilgY
Working out our snails movement is one of the core elements of our prototype, we looked a few different methods to move a character in unity and I've outlined some of the pros/cons of each and why we...
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Prototype--Overview
September 04, 2021
by
esilgY
Snail Trails is a arcade style party kart racing game featuring snails!! The goal is the be the last player across the finish line, sabotage your opponents using various means to increase their speed...
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